Monday is Coming

Ludum Dare Game Jam, 2022

Duration: 48 Hours

Theme: Delay the Inevitable

Additional Challenge: Make a game without guns or violence

Team Size: Solo

Software Used: UE4, Photoshop, Pixaki.

For this project I worked around 20 hours total. I wanted to have a go at a 2D game, 3D is always my go to so I figured what better way to overcome a block than a 2 day sprint of learning 2D.

The 2D art isn’t beautiful but it worked!

Creating sprites, flipbooks and implementing them was surprisingly fun.

I added animation to as many elements as possible and even managed my first parallax background - this really helped further my camera knowledge within UE4.

Overall I’m pleased with the result, with longer I would have made the pick ups effect the time. For example - beer slows the clock, music quickens it and so on..

Submitting the game to the Ludum Dare community was also a great experience, receiving feedback and meeting others in the game dev community.