Convoke

University Group Game Jam, 2021

Duration: ~ 4 months

Theme: Altruism

Team Size: 7 members

My Responsibilities: VFX, UI Implementation, audio, gameplay/mechanics development, playtesting, bug tracking.

Software Used: UE4, Photoshop, Notion, Logic Pro.

 

"Let us try to teach generosity and altruism, because we are born selfish." - Richard Dawkins

Convoke is a game exploring Altruism.

The lands are dying, only the strength of the Golem can restore the monuments and revive the terrains. The Golem relies on his spirit companion (the player) to summon him using a bell and help locate structures and complete puzzles.

The golem must also remain happy by consuming mushrooms along the journey.

Convoke was a game jam with a team of 7. This was for a year 2 university project over a few months and was a great time collaborating across specialisms.

As well as working in a team it was also a great practice of refinement and working around schedules and time constraints to produce a playable prototype.