CABIN

Gameplay Prototype, 2023 (WIP)


Duration: 1.5 Months

Team Size: Solo

Software Used: UE5, Photoshop, Miro, Figma, Google Workspaces, Notion.


CABIN is a small prototype I am developing in order to explore audio, cinematics and pacing. Inspired by games such as The Quarry and P.T.


At the conclusion of a successful summer camp, the counsellors stayed one last night together, only Caleb just woke up in the Cabin alone, with no recollection of how he got there.

As Caleb is trying to recollect his thoughts and questioning what led to his adventure Lauren is attempting to contact him. Unbeknownst to Caleb, something has spooked the remaining counsellors and they are packed up and ready to leave just before sunrise. To her annoyance but not surprise, Lauren woke up to find Caleb absent. Being the headstrong leader she is, she has taken it upon herself to drive up to the Cabin and collect him personally. Now all Caleb has to do is leave.

 

With Cabin I wanted to build upon my existing design knowledge and make something that puts atmosphere alongside interaction.

I used Miro to initially concept my ideas and Google Sheets to create a Gantt chart to guide me through production. I also used it to bug track and define future adjustments.

I use Epidemic to curate a selection of audio and SFX to use, working this around my voiced dialogue allowed me to learn efficient audio implementation and I now feel comfortable with the process.

Rather than making an extensive design document I used Miro as a more visual way to design and contextualise ideas. As this was a solo project I found this much more iterative and did not feel held to initial ideas.

For assets I used content from the Epic Games store including assets from What Remains of Edith Finch, it was the items from Barbara’s room that inspired me to go with Bigfoot as opposed to my initial more supernatural concept.

 

I am pleased with my progress so far and intend to polish this a little further. I have just completed pass 2, milestones here included implementing videos with spatial audio into engine and building fog as a material rather than a Niagara system.

Pass 1 :

  • Initial Playable

  • Dialogue

  • UI Systems

Pass 2 :

  • Spatial Audio & Video Playback

  • Narrowed Hallways

  • VFX (fog, flickering lights)

  • Polish

Future :

  • Add Cinematic Intro

  • Further Polish (more assets, audio levels)

  • Interaction (flashlight, stamina)

Teaser

After working on cinematics I wanted to test cameras in engine so I made a small teaser for Cabin.