TITLE
Overview, Date
Duration:
Team Size:
Roles:
Software Used:
Contextual line - what/why ‘CABIN is a small prototype I am developing in order to explore audio, cinematics and pacing. Inspired by games such as The Quarry and P.T. ‘
Story summary
planning and process
- miro 
- decisions 
- context 
SYSTEMS
DESIGN PROCESS
planning and process
- miro 
- decisions 
- context 
SYSTEMS
PROBLEM OR HIGHLIGHT
planning and process
- miro 
- decisions 
- context 
SYSTEMS
REFLECTION, NEXT STEPS
Key Takeaways
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