TITLE
Overview, Date
Duration:
Team Size:
Roles:
Software Used:
Contextual line - what/why ‘CABIN is a small prototype I am developing in order to explore audio, cinematics and pacing. Inspired by games such as The Quarry and P.T. ‘
Story summary
planning and process
miro
decisions
context
SYSTEMS
DESIGN PROCESS
planning and process
miro
decisions
context
SYSTEMS
PROBLEM OR HIGHLIGHT
planning and process
miro
decisions
context
SYSTEMS
REFLECTION, NEXT STEPS
Key Takeaways
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