TITLE

Overview, Date

Duration:

Team Size:

Roles:

Software Used:

Contextual line - what/why ‘CABIN is a small prototype I am developing in order to explore audio, cinematics and pacing. Inspired by games such as The Quarry and P.T. ‘


Story summary

Video Block
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planning and process

  • miro

  • decisions

  • context

SYSTEMS

DESIGN PROCESS


planning and process

  • miro

  • decisions

  • context

SYSTEMS

PROBLEM OR HIGHLIGHT


planning and process

  • miro

  • decisions

  • context

SYSTEMS

REFLECTION, NEXT STEPS

Key Takeaways

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  • Description text goes here
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